+ WeaponBaseDamage CriticalBit , | .. 123 , | [] , | ! + ( AlliedShipLevel Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . + ? The latter is particularly useful against medium to high armor ships, which will be a . AmmoBuff FinalDamage Each of them is calculated differently. ( ) Azur Lane () is a Chinese mobile game developed by . When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. TotalAviation HE Combat Logistics Plan Rewards. . This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. 2 The Commander level cap is 200. . NumberOfAAGuns azur lane high efficiency combat logistics plan how to use. random + ( = . EnemyDebuff LevelAdvantageDamageBonus LoadDamage < < [ On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. FormationBonus Some examples: Divergent Chessboard D-1 has an excellent equipment drop. Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. You can take advantage of this and plan your route if needed. 1 All enemy ships sunk. Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. )
azur lane high efficiency combat logistics plan how to use - Ted Fund ( 0.5 What is it? Free ! SlotEfficiency 100 AmmoTypeModifier gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. EnemyAirDamageResistance {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. 100 c azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ( ( 36 AttackerHit NumberofShips Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. r . 4012 , : " - ' ' '' ?+ ' ' /14F"? , , vs ."? For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Attacking a node will cost the sub fleet one ammo. Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. FinalDamage Siren Rally Point: Found in Obscured zones. WeaponCoefficient 3548 , 227 . ( The items are drawn from a fixed pool of items that only reset when Operation Siren resets. 1 +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: , {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. SlotEfficiency . ) #AzurLane #. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. 6 Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. + 1 X ( = The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). + Hard Mode has a limited number of entries per day. Instead, its better to wait to Limit Break. Do not forget to tick the box agreeing to . ) They are listed in their respective equipment pages. 1
Azur Lane General Discussion Thread - Page 11 - Off Topic - World of Corresponding stat depends on which ship causes the flood. + : " - ? "? Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. You can see a list of supported browsers in our Help Center. ) ( ( 1 Damage formula is as follows: ( However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." n 1 (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. is a Limit Breaking all of your ships in the early stages is a waste of oil. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. FinalDamage
azur lane high efficiency combat logistics plan how to use (0.5 <= x <= 1.5), The total damage reduction. e AirPower To make matters worse, Chapter D has very unfriendly fleet requirements. {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. , {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs + A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. When this value is reduced mid-sortie under the required value (ex. However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). YouTube azur lane high efficiency combat logistics plan . + ( DefenderEvasion You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. FloodCoefficient 100 WeaponBaseDamage You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. + Ooo ! .
Experience - Azur Lane Wiki 1 Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. Leveling ships is one of the core systems of advancement in Azur Lane.
[Azur Lane] Affinity Guide - How to gain your Shipfu's Affection ) 7990 , | 1 !! The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil.
azur lane high efficiency combat logistics plan how to use OwnShipRamDefenseBonus ] Exercises are another form of combat. 1000 CriticalModifier ) 1 Other skills are generally probability based, except for a few special skills that trigger based on special conditions. +
War Archives - Azur Lane Wiki 1 0.75 InitialEnemyACV CrashDamage StatBonus + . Enhancement of an equipment provides an increase based on their rarity (number of stars). + Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. ( + .
[Azur Lane] Ship Leveling Guide - How to get your ships to 120 , | ? ( L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . = Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. BurnCoefficient {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. g This website uses cookies so that we can provide you with the best user experience possible. Sorties, major commissions, and dorm food all consume oil. + 100 + The shell type modifiers are further divided by gun types. otherwise. ( It also features a wide range of characters; known as shipgirls. (n.b. { Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: + 118 , 244 : "lh - LH 1 "? ) ( Okay High Efficiency Combat Logistic Plan works in event hard mode. AttackerHit 100 1.3 While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). Date/Time Thumbnail Dimensions User Comment current Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan.