- Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. It should now be correct. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Too much was cut that some parts of the conversation didn't make any sense. Install hundreds of mods with the click of a button. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Redone Crimson Blood armor dialogue patch. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. Hey everyone! Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Radiant quest dialogue for all the bounty quests (BQ01-04). (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. Due to limited voice lines though, (even spliced) I can only do so much. Even vampires get tired. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. Log in to view your list of favourite games. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Serana should now properly wait when being asked to wait. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Pretty Huge Update! The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Fixed xEdit script property Warning Message (was previously harmless though). https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. That new bug has now hopefully been fixed. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? A lot of fixes and content additions. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. One of the most expansive updates for SDA to date. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Backend script and quest design improvements for Serana Romance 4-9. - Reduced distance of Serana to Player package (used in several NPC banter scenes). C'est un patch pour ce mod, donc oui, c'est ncessaire. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! The most ambitious feature of this mod yet, and will require an entire update for itself. LL version still to come. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. dialogue this mod has, so that it's less spammy. Even vampires need some shut-eye every now and then. The 'Realistic' option is set by default. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Added Clean ver. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Serana is no longer dismissed during The Silver Hand quest. Did it for sure this time. You do not need to romance Serana for this. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. It's no longer a spontaneous and spur of the moment decision. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Added in random idle yawns for Serana. The player isn't her thrall or blood cow. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. You have been warned. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Serana will now feel even more responsive and alive during your adventures! - Added dialogue to disable Serana's vanilla raise zombie spells. - Added Serana's brief commentary on Skyrim's factions. This allows her to converse with the player better when she needs to. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. [Content Additions] (350+ Total New Lines in this Update!). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Aligned and fuz'ed the proper voice files for each. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Added in a timer quest that controls relationship variables with Serana. You can now teach her spells (from a select list of vanilla spells). - Added a follow-up line to College of Winterhold commentary. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - "House of Horrors" quest awareness. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. If you are on Xbox, only the latter method is available to you. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Copyright 2023 Robin Scott. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - More radiant dialogue, occurring at either sunrise or sunset.
Looking for help with serana dialogue addon mod - General Skyrim So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - The disclaimer message has been changed to a small notification on the top left of the screen. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Patch release. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Added missing voice lines for final romance quest. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). Good news; it exists. Will perhaps get to Volkihar Clan commentary later. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - You can now change how far or near you want Serana to travel along with you! However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - More post-quest dialogue after defeating Harkon. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Fixed custom greet loop with the "Arthon" name. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Previously ignored quests (like "Season Unending") are now covered as well. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions!
About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! It's been improved on the technical level as well so there should be fewer bugs with it. - Fixed dialogue conditions for some radiant greets. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. 1.) - Added in some revoice lines for "Can I Talk to You For a bit?" In a future update, this will be re-implemented. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. If you have more questions or would like to know more, please visit my website! . Therefore, Auri Banter is still in the game, but disabled by default. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. This mod is opted-in to receive Donation Points. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Radiant commentary on Ancient Technology quest. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Some good stuff- primarily the fact that you're now able to romance Serana. radiant dialogue option. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. She is the Serana in Laura Bailey's absence. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Cure Dialogue Rewrite + Expansion. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. diventare la vostra anima gemella! - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Removed debug notification that shouldn't be there for the horse riding. - Removed vanilla bloodcursed arrows dialogue. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Bethesda meant only the player to attend the party, no one else. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Serana will also be able to travel beside you, should you ask her to do that. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Disabled radiant lovemaking from occurring during Kindred Judgment. - Removed SDA Friendship requirement for the College of Winterhold commentary. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). 50% of the full revoice is now covered. Over 160+ new lines!
Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. This happens later in the Dawnguard questline so it's good for roleplay. topic, so as to not clutter up Serana's main dialogue window. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Final Serana Romance quest to end Serana's Romance questline. I want to be sure the player hears what she has to say. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Serana radiant interactions with many new NPCs. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Banter toggle with custom-voiced followers. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Changed it so the negative response in the first romance conversation never truly cancels out romance. - One of the radiant greets had a mismatching audio file. - A Serana gift-giving feature, which different responses for her depending on the type of gift. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! NFF has two conflicting script files, just make sure SDA's overwrites. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you).