Let me. I've added more engines, more intakes to no avail. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. Is there a single-word adjective for "having exceptionally strong moral principles"? Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). Something that I think has become less clear since someone updated the wiki.
Landing On Laythe Moon Of Jool Kerbal Space Program Youtube Very cool. I looked into the .cfg files and there are no special properties allocated to them. There is a very close tolerance to the two speeds.
You are just about at maximum speed and at the same time very close to stall speed. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. Note: Your post will require moderator approval before it will be visible.
I should perhaps start trying out NEAR to get ready of 0.90, though. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. its rather flat but its a solid surface. At altitude the nose goes up and down until it goes out of control. In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. Cookie Notice Pasted as rich text. Building a High Altitude Jet | Stream pt. Fighting oscillations. Are you using Stock or NEAR/FAR? You will find that when you're flying around, will always be slightly below the crosshairs on the navball. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Put a couple of radial mount parachutes just above the com and add a reaction wheel. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. How do you get out of a corner when plotting yourself into a corner. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. Though I'm still working on learning to be better at space planes. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Paste as plain text instead, So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. However, it seems as if your delta wing has has more area, might that be it? Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. How do I install mods for Kerbal Space Program 1.1? This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Welcome to the forums. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. To get higher with the low tech jet engines, you need rocket assist. Should i add a larger wing area for higher lift? The Boeing X-37, also known as the Orbital Test Vehicle (OTV), is a reusable robotic spacecraft. Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. I am currently designing a mission that will involve several very long distance plane flights. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Thrust means that slower-is-better no longer applies: now, slower means less drag but more gravity, so there's a tradeoff (which I'm not going to carefully calculate for you, because it's hard).
GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space Listen to this guy, don't go much farther above 15000 with high altitude engines. Which is capable of high altitude, high speed flight. - but they were talking about having two intakes/engine. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. The Panther engine can hold 19,000 steady and oscillates around 20,000. But since when do Kerbals wait for ideal conditions? Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. (Actually, four ways: but balloons aren't in the stock game) Lifting surfaces are great but they lose effectiveness just as fast with altitude as drag falls. Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. I wasn't expecting so many excellent answers! What are the minimum altitudes for each warp level? How can this new ban on drag possibly be considered constitutional? You need to do it with what you've got. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight.
I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. Grichmann's answer has been the most reliable way I've found to complete these missions. First is thrust; the higher you get, the lower the thrust your engines deliver. - Insane lift to weight didn't help. That annoys me but I can't seem to get a design to make it work. But a rockets can do it. Anyway thanks in advance. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. Create an account to follow your favorite communities and start taking part in conversations. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. Why do many companies reject expired SSL certificates as bugs in bug bounties? Your link has been automatically embedded. This page was last edited on 22 December 2019, at 20:54. How to tell which packages are held back due to phased updates. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Using Kolmogorov complexity to measure difficulty of problems? Learn more about Stack Overflow the company, and our products. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. But maybe your patience? Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. You can spin around the whole world on just fumes. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. As said above, the Wheesley is specifically designed as a low altitude engine. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with?
What determines the maximum altitude a plane can reach? Have a plane that ditches its wings and rockets up to 18km once you reach the right point. Yes.
High altitude (~20km) possible with normal plane engines? The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. You may be correct and that 3 engine plane is a lemon. 3x06: I design a new, high altitude, jet to collect high. It is somewhat slow but very steady in flight. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. http://kerbalspaceprogram.com, Press J to jump to the feed. This means it is better to have excessive amounts of oxygen than not to. Is anywhere a list of the altitude levels (I don't know a better term) available? Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though).
Laythe - Kerbal Space Program Wiki Ok, the panther engine is still not good enough. Thanks for asking this, I've been struggling with the same problem in career mode. For all your gaming related, space exploration needs. with a thrust vectoring range of only 3 degrees. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Arqade is a question and answer site for passionate videogamers on all platforms. How can I make money in the new career mode? Any of my search term words; All of my search term words; Find results in. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). Pasted as rich text. 2.) Why do small African island nations perform better than African continental nations, considering democracy and human development? probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. Highest and fastest possible is best. Only the fuel tanks attached to rockets have any oxidiser in them. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. That's all true, but just read the OP: hypersonic appears to be completely out of the question. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. Kerbal Space Program Jool Landing Youtube. AoA and G-force moderation. rev2023.3.3.43278. It may work with stock too, I just don't know. June 3, 2022 . Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. Your link has been automatically embedded. Please consider starting a new thread rather than reviving this one. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). It's Kerbal Space Program v.22! Is it possible to get to an altitude of 16-20km with normal plane engines? This makes jets built using this engine considerably more maneuverable. I don't have the numbers handy, but you can expect something like 400m/s at 15km.
How do i build a high altitude plane? : r/KerbalSpaceProgram - reddit Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. Thank you, I was able to reach up to 24km altitude with this design. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Simply changing the intakes made it fly completely out of control and impossible to land. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? So Pvt. Any advices for building a vehicle for this task? You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency.
Early career high altitude observations question : r/KerbalAcademy What plane in existence can fly at the highest altitude, and - Quora I would like to know which altitude I have to maintain for my experiments. Evidence. 1.) The flight time won't be as long, but you'll be able to fly a "plane" above 18km. high-2 A Screenshot of Kerbal Space Program With the tanks disconnected that way, the rockets don't leach from the jets. What altitude and speed should I go? Yes. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. Yes, although they have only been flown with nearly full tanks. Ep. It only takes a minute to sign up. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k.
Kerbin | Kerbal Space Program Wiki | Fandom To avoid running out of fuel altogether, I have a second plane with small tanks (no oxidizer) attached directly to the jet engines, and the rockets attached behind the fuselage, which is entirely oxidized tanks. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Powered by Invision Community. surface of jool. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. 3x06: I design a new, high altitude, jet to collect high atmospheric science. Cheers again fellas. No, I think it's correct, unless I've got a brain fart going, here. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. . Pvt. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff.
AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Create an account to follow your favorite communities and start taking part in conversations. This thread is quite old. You are simply running out of atmosphere (i.e. Proceed with caution. As has been said, ISP is nothing to worry about.
It is stable but can not maintain altitude.
Plane - Kerbal Space Program Wiki I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. All trademarks are property of their respective owners in the US and other countries. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases.
Spaceplane - Wikipedia Either of the two speeds are to be avoided. Challenges What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. New comments cannot be posted and votes cannot be cast. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. Do plugins for Kerbal Space Program work on unix? Air Flow + max. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Here's my example of dealing with the situation. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Aircraft can be very temperamental to fly, especially on the keyboard. Clear editor. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. Press question mark to learn the rest of the keyboard shortcuts. Clear editor. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". Isn't that backwards snark? From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Your decreased flight time means you probably won't make it to your location. This is the first version. This can make it a good alternative for when you want something that can be controllable and doesn't need excessive heat shielding, but still need to be able to go incredibly fast if necessary, at the expense of increased fuel consumption. Paste as plain text instead,
high altitude flight :: Kerbal Space Program General Discussions Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. FBW uses three controllers - pitch, roll and yaw. They will someday, but they don't now. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. That's because wings need to have some AoA to the airstream in order to generate much lift. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane.
Kerbal Space Program - Wikipedia I'd almost expect it to work better in stock since infini-gliders can be done. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. 2022 Take-Two Interactive Software, Inc. Content titles and body; Content titles only That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane.
Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram I don't have that cockpit in my career game yet, but maybe it will work with the other one. Slap that behind a plane you'll be able to go beyond 20km without any trouble.
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